Plugged in

While exploring the concept of the virtual revolution and thinking back to my online presence entry, I’ve come to realise how much of an impact it has made on the way we communicate. If you can think back to what life used to be like; how many more children you’d find playing unsupervised outdoors and the way in which you would know your neighbours so much better, as the closest to you would be the easiest to keep in contact with. Now these days with email, telephones and internet access available to us we constantly cut ourselves off from what is really close to home.

Credits to ~insomnia-stock on deviantArt

Think about a train journey; to your left is a teenage boy listening to his iPod, to your right a young girl playing with her DS and opposite you a business man emailing on his iPhone. All around you people are ‘plugged in’, completely cutting themselves off from the potential of having a conversation and meeting new people. While all these devices have the intention of improving communication, it can actually create quite an adverse effect, making quite an anti-social atmosphere.

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Our online presence

After being told in our web authouring lecture to be aware of our online presence, it made me think about all the different things I and I’m sure many others, have signed up to on the web over the years. Our personal life is posted everywhere; Facebook, Twitter, Blogs, Flickr, Myspace… the list is endless.

Taking myself for example, while I may not use them all regularly anymore, I’m currently a member of over ten, as shown in the contact page; and thats just the ones I can remember. Who knows what else is lurking about the internet containing information about me. I mean, I know when I first started to use the web I had forum and chatroom accounts, along with myspace, bebo and games profiles.

It’s amazing the difference the way in which we spread news and interact with people has changed over the years. From sending handwritten letters, to personal emails to now just posting it everywhere for the world to see. But is that really a good thing? Yes, communicating with people from all over the world is an advantage; but what about people who become addicted to their online ‘life’? Would everything I’ve signed up to be counted as an addiction? Or must it go further; to those who spend hours every day on world of warcraft, or the couple who divorced over an ‘affair’ in a computer game?

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Virtual reality headset

Within this video we are shown how the emotiv headset has been designed and created to has the ability to read your brainwaves. It uses this to control whatever application it is linked to. In the initial example it is just a test using a box but it goes on to explain how this sort of thing could be used for gaming in virtual worlds, as well as controlling the real world.

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Interaction designer

Credits to Mattias Andersson

To start off my blog I’ve chosen to look at the work of an interaction designer Mattias Anderson, who is based in Sweden. He has designed and created these ‘media cubes’ to control media players such as your television or personal computer. I find it to be an interesting concept as he has designed a very ‘hands on’ approach to controlling your media. They work by sensing the orientation and rotation of each; so for example to change the volume you would place the cube on the volume side and twist to the left or right to decrease or increase volume.

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